Dungeon World 12: Wizards who Punch at Goats: Underworld 5

Baby, it's cold outside. I know you've got adventuring to do, but howsabout we sip on some steamy unknown liquid instead at the tavern? I hear there's an elf in a skimpy loincloth who sells sausages. 

What's that? You need a goat? Alright, as long as you things legitimately!

What do you think of Zharko's plan? Tweet to @ThatDnDPodcast with #LetItGo or #Snapsnap and tell us what you think!

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Dungeon World 11: You Can Put Walls Around a Town!?

The party decides what they want to do to the town of Scrabhearst. They also mock the town's name. Like, a lot. Cut it out, guys! There's a reason for names! 

Come listen to the dumb guards protecting the dumb town as they talk with their dumb voices. Will alliances be made? Will the town be razed? Stay tuned and find out!

Tweet to us at @ThatDnDPodcast with #MakeFriends #MakeEnemies or #BurnandLeave

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Dungeon World 10: Wendigo? WenDIDN'Tgo?

Going back isn't an option. That'd be admitting that we were wrong, and that's not a thing we can do. So onward we go! The only way left is south, but it seems like some bad times can be ahead for the group. Will they compose themselves and tackle this problem?

Will they rethink their 'no backsies' policy? 

Is bringing their 'friend' to town a good idea? Let us know! Tweet to @ThatDnDPodcast with #GoodIdea or #BadIdea and your reasoning. We'd love to hear from you!

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Dungeon World 9: On Strange Tides do we Ride (Underworld 3)

Sam, Zharko, and Oric recover from their recent battle and continue exploring. This cave sure has a lot of weird sounds, huh? Do rocks normally shriek like that? And make that sloshing noise? 

Ah, it's probably fine! Just keep wandering into the darkness. Yes, further. Further. Put out your torches too, maybe? Once your eyes get accustomed to the lack of light, everything is fine. Once you let the darkness into you all becomes clear.

Wait, what? Sorry. I zoned out there for a second. 

At the end of the episode the party discovers a thing! What should they do with it, though? Tweet to @ThatDnDPodcast with either #RunAwayQuickly, #NukeItFromOrbit, or #GetCloser

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Dungeon World 8: The Time for Talk has Passed (Overworld 2)

Our three adventurers stand ready to defend the citizens of Coldoaks and the Bonehive of the Everlight Lagoon. Will their strength be enough? What will be done with those who are defeated? What happens next? Listen and find out!

If one side gives up, what should happen to them? Tweet to @ThatDnDPodcast with either #IntoTheLagoon, #BurnTheirTown, or #LetThemGo

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Dungeon World 7: A Chronicle of Unfortunate Events (Underworld 2)

Hoo boy. This one has some things! The group found a weird journal. Will they find out who wrote it? Will they find great treasure? Stay tuned and find out!

We have some fun things happening here with dark dungeons, mysterious movements, flickering fires, awesome alliteration, and tasty tacos. Mostly I'm just eating a taco right now. 

Let us know what your preferred method of navigation would be! Tweet @ThatDnDPodcast with #DiscernRealities or #DetectMagic and let us know if you'd trust your eyes or... maybe your mouth more? 

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Dungeon World 6: In the Hall of the Rat King (Underworld 1)

The party has split! What will they find? Follow Oric, Sam, and Vultus as they head into the Undertrails. Some blood is spilled. But you may not see it!

That is a thing that will make sense later. You'll have to listen to this first. See? That's good suspense building. You're like "what? invisible blood? BUT HOW?"

I'll tell you how! At some point in this episode!

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Dungeon World 5: The Bone Zone (Overworld 1)

The party has split! What will they find? Follow Vultus, Bill, and Rook as they wander into what we like to call 'The Bone Zone.'

Ok not really. Nobody calls it that but me. But hey, it's a good name. So maybe you should call it that too. 

What's going on with the end, though? Let us know what you think! Mention @ThatDnDPodcast in a tweet and use either #HomeTeam or #Scrabhearst to let us know who you all think is doing the right thing.

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Dungeon World 4: Pants Get Low, Sam Gets High

Tensions are beginning to rise amongst the party. The trip's just started, too! Are these cracks in the friendship damn a sign of turbulent times to come, or will they simply be water under the bridge before long? 

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Dungeon World 3: Whistler on the Roof

So, there is a bit of a gap between episode 2 and this one. We had some big time computer issues with the main recorder's computer and lost a whole session's worth of audio and video. Make sure you listen to episode 2.5 before this one so that you know what's going on a little bit better. 

Rest assured we have taken steps to prevent it from happening in the future, but we are real sorry for the blunder on our end. Totally not intentional and we are just as bummed about it as you are, if not moreso. 

ANYWAY, about this episode. The gang is back in First Conquest and are doing different things around town. They come together and are offered a unique job. Will they take it? What dangers will it hold? Listen and find out

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Dungeon World 2.5: The Summary of the Screwup

So. Hey. Funny story! You're totally going to laugh. It's a real riot. You see, we have one person who does the audio and video recording for all of our sessions. The thing is, here's the funny part. You ready? His computer died! And it took a whole session with it! So there's a two episode gap! How great is that, right? Oh man, just the best. Quality stuff. 

This little recap is done way after the fact. We will do our best to touch on all of the things that happened in those two episodes so that you are all as up to speed as we can get you. We've taken steps to make sure something like this doesn't happen in the future, but we apologize again for the issue because it totally sucks that it happened. 

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Dungeon World 2: A Grinkle in Time

The group makes contact with the watcher. They go to a place. They encounter some people and make progress on their quest. OR DO THEY?  You'll have to listen and find out! 

Oh yeah also we have an Obsidian Portal page for our campaign. It's got character sheets, a wiki, maps, and an adventure log with summaries of sessions. 

As always, let us know what you think. Your feedback is valuable!

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Dungeon World 1: I Don't Usually Mud Dive for Teeth

This is our first actual play episode. We hope you're ready for some new shenanigans with the same old crew! The party gets their job and heads out to do it. A discovery is made on the way. Some new friends come to say hi! And then a watcher is discovered. Give it a listen and let us know what you think!

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Dungeon World: Character Building

NOTE: Renee's audio is pretty bad in this episode. We had some big time mic issues on her end this session. It is resolved in future ones. We did the best we could with it. Thanks!

You've (hopefully) listened to the world building episode. Now listen to the creation of the brave and/or foolish adventures that dare to make their way in this scarred and strange land. 

Also at the end there's a section where we set up some base info for the first quest that they'll undertake. Let us know what you think!

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Dungeon World: World Building

A lot happened in the finale of the 4e campaign. We figure out how that affects the world for the 3,000 years between the end of the Wreckateers as we know them and the beginning of this new campaign. Listen in so you're not lost!

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